Made with Claude Opus 5.5

Product launch videos written by Claude Opus 5.5, storyboarded before they render

Paste your URL. Claude Opus 5.5 reads your site, writes the brief and the motion-design scenes, and our engine renders them. You approve the storyboard first and can change any single shot afterwards.

First brief, storyboard and watermarked preview free, no card needed.

What changed with Claude Opus 5.5

Until recently, a language model could help you plan a launch video: the brief, the shot list, the words on screen. The frames still came from a template or from an editor's timeline. Working with Claude Opus 5.5, we found it can go one step further. From a product brief it writes the motion-design scene itself, as code: every shot, caption, easing curve and transition is a line you can read and change.

It can also review its own work. Our engine renders a contact sheet, a grid of frames from across the film. The model looks at it, notices a caption that runs too long or a screenshot card that sits too low, and revises the scene. That loop is what turns a product launch video from template work into something programmable.

We add one rule on top: storyboard first, then render, and every shot stays editable. You never pull the lever on a prompt and hope the next roll comes out better.

How LaunchReel uses it, step by step

Eight steps from URL to delivery. You sign off at the brief and at the storyboard; nothing renders before that. The small frames show what each step produced for the readvideo.ai example.

  1. 01

    URL

    You paste your website, plus a GitHub repo and a one-line note if you have them.

  2. 02

    Read the site

    The model reads your public pages and pulls out what the product does and for whom.

  3. 03

    Brief, confirmed by you

    We write back the audience, three to six selling points, tone and which screens to show, and you correct it.

  4. 04

    Storyboard

    Each selling point becomes a shot with its timing and on-screen words, and you approve the whole board.

  5. 05

    Scene code

    The model writes the approved storyboard as a scene file: text layers, screenshot cards, presets and timing.

  6. 06

    Render

    Our motion engine draws every frame from the scene file and encodes the film.

  7. 07

    Edit one shot

    Change a caption, a screenshot or the timing, and only that shot re-renders.

  8. 08

    Deliver

    You download 16:9, and 9:16 if you want it, with captions and licensed music.

Example: the readvideo.ai launch film

A 30-second film for readvideo.ai, made from its public site: seven shots, three crops of its real home page, and one accent color taken from the site. There is also a Chinese cut and a vertical 9:16 cut.

See how it was made, shot by shot →

What it can and can't do

Good at

  • Kinetic type: words that rise letter by letter, pop, swap or track in
  • Shapes, gradients, glows and starfields drawn as motion graphics
  • Your real UI screenshots floating in as cards, cropped to the part that matters
  • Keynote-style camera language: a big word lands, the screen follows, an end card resolves
  • Transparent-background exports you can drop into your own editor

Not for

  • Live-action footage of people, places or hands using your product
  • 3D product renders or photoreal scenes
  • Screens that don't exist: it won't invent your product's interface, it only uses screenshots you have

Claude Opus 5.5 video questions

What is Claude Opus 5.5?

Claude Opus 5.5 is a large language model made by Anthropic, part of its Claude model family. It reads text and images and writes text and code. It does not output video files. We use it to write briefs, storyboards and the scene code our engine renders.

Is LaunchReel AI made by Anthropic?

No. LaunchReel AI is an independent product operated by YK TECH INC. We use Claude Opus 5.5 as one tool in our pipeline. We are not affiliated with or endorsed by Anthropic. Claude and Opus are trademarks of Anthropic.

Can Claude Opus 5.5 make a video by itself?

No. The model writes a description of the film: layers, text, timing and motion. Turning that into video takes an engine that lays out the type, animates it and draws every frame, plus an encoder. Ours renders each frame in headless Chrome and encodes it with ffmpeg.

Why storyboard first instead of rendering straight away?

Because mistakes are cheapest as words. A caption that is too long for 9:16 or a screenshot that is unreadable at phone size shows up on the storyboard in seconds. After a render, the same fix costs a re-render. You approve the board, then we render. See why we don't generate launch videos from a prompt.

How long does it take?

Most of the time is your review: you confirm the brief, then the storyboard. Rendering is the quick part. On our own machine a 15-second 1080p film of 375 frames renders in about 6 seconds before encoding. We don't publish a fixed turnaround yet.

Is the first version free?

Yes. Your first brief, storyboard and watermarked 720p preview are free, with no card needed. You pay with credits only when you edit shots or export a clean file. See pricing.

Does it use my real screenshots?

Yes. Screens come from your public pages, or from screenshot links you list in the brief after checkout. The engine crops and places real screenshots; it never draws a made-up interface for your product.

Can I edit just one shot?

Yes. Change a caption, swap a screenshot or adjust the timing of any shot. Regenerating one shot costs 1 credit, and only that shot re-renders; the rest stay exactly as you approved them.

Try it on your product

Paste your URL. The brief comes back for you to confirm, then the storyboard and a free watermarked preview.